top of page
NEST
Environment Models
Created by Corrigan Owen, I was brought on to do environmental models for the short film. I created the various buildings, flowers, and scattered debris that can be seen throughout the film.
Inspiration for the environment was built off I and Corrigan's previous collaboration on Angler, as the films take place in the same universe. In addition I sourced references from a variety of media to develop the style.
Models were then put through a pipeline to Pavel Kozulya, who handled UV unwrapping and texturing, as well as placement inside of the Unreal Engine 5 scene.
Grocery Run
Background Models
For this capstone, I was brought on to create a variety of bread models for the background of a scene.
Texturing for the normal bread was based on that of the 'Bread Cat', textured by another artist on the team, as well as the hand-painted look seen throughout the film. For the others, I was given free reign to be creative and wacky with their style.
GroceryRun1
GroceryRun2
GroceryRun5
GroceryRun1
1/5
Within
Environment Models and Design
Collaborating on a senior capstone, the director wanted to challenge himself by combining 2D character animation with a 3D environment.
I handled the creation of the 3D environment based on his storyboards and feedback, modeling and texturing the variety of necessary assets in Maya. In addition, I created segments of the hallway for him to easily link together for shots that required more of the scene to be visible.
Within1
Within3
Within4
Within1
1/4
11 Second Club
Environment Models
As a collaboration with fellow 3D animators, these background models were created for short animations for 11 Second Club entries.
For the first, a specific style of furniture was requested along side reference photos.
​
For the second animation, I was provided an animatic to design off of with guidance from the animator.
Cabinet
Quam_Chair_edited
Knives
Cabinet
1/4
bottom of page