The wolf is coming along swimmingly. I am having some issues with getting the sculpt out into Maya when lowering the poly count, but I should be able to figure it out soon. As for the eyes, teeth, and claws, I will be modeling those in Maya because I am more accustomed to hard surfaces in there. Should be quick to do, and then I'll be able to hop right into UV mapping. Overall I am really happy with the look right now.
Update on a final asset list! I have separated them into character and environment assets, for easier reference.
And the current shot list, now updated for the production.
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