top of page

Wolf Work and Asset Lists

The wolf is coming along swimmingly. I am having some issues with getting the sculpt out into Maya when lowering the poly count, but I should be able to figure it out soon. As for the eyes, teeth, and claws, I will be modeling those in Maya because I am more accustomed to hard surfaces in there. Should be quick to do, and then I'll be able to hop right into UV mapping. Overall I am really happy with the look right now.

Update on a final asset list! I have separated them into character and environment assets, for easier reference.

And the current shot list, now updated for the production.

14 views0 comments

Recent Posts

See All


bottom of page