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I hate Maya and she hates me

So I didn't get nearly the amount of work done that I wanted to this week. First off, my rig for Annie broke, so I'm in the midst of trying to get that to work, but advanced skeleton is being testy and not copying weights over to the geo. In case you were wondering, what went wrong is that the backpack and armcast are no longer locked to the arm, and therefore when I move the rest of her, those stay behind. Less than cash money.


I was able to work on the shots that didn't require her to be moving around a ton, you can see those below.


Scene 2 Shot 5

Also return of the flashing bumpmaps, because again, Maya is a cruel mistress

Scene 2 Shot 9


Behind the scenes, I worked with my composer to get a delivery for his rough track, (April 5th, if all goes well). I also figured out the timing and frame counts for every shot, which while subject to minor adjustments, I am aiming to stick too like glue. By current count, the final film will be 1 minute and 2 seconds long, including the final shot which fades directly into credits.

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