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Modeling and UV Mapping

Over fall break, I continued to model assets and UV map them to begin texturing them. The UV mapping is pretty boring, so here are some more of the models I have done/nearly completed


Torn Road (Blendshape for bending of bar)



Bus Exterior


Otherwise, I am just waiting on Corrigan and Pavel to finish up the rigged character so that I can begin animating shots. Exterior shots that are easier, such as sliding shots over the ship hull, I will leave till later as they are less important and can be done very quickly.

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